Events
- Server events to listen to
- Voice integration
- Server events to trigger
- Client events to send from the server
- Client events to listen to
- Client events to trigger
Server events to listen to
Use AddEventHandler on the server.
| Event |
Arguments |
When |
gfx-phone:server:sessionChanged |
src, { owner, accountId, deviceKey } |
The player’s phone owner / account / handset changed |
gfx-phone:server:simChanged |
src, list, active |
SIM cards inserted, removed or switched |
gfx-phone:server:deviceChanged |
src, { battery, waterDamaged, cracks } |
Battery or damage changed |
gfx-phone:tally:issued |
src, target, invoice |
An invoice was issued |
gfx-phone:services:callCreated / callAccepted / callClosed / profileSaved |
|
Emergency services activity |
gfx-phone:idcards:shown |
src, target, card |
src presented card to target |
gfx-phone:haven:sold |
{ script, propertyId, price, buyer, seller?, mode } |
A property was bought through Home (route a realtor’s cut from here) |
gfx-phone:server:customAppPayment |
src, appId, payment |
A custom app payment was charged |
gfx-phone:specialCall:started / key / ended |
src, number, call / src, number, key, call / src, number, reason, call |
A special number answered, heard a keypad digit, ended |
Voice integration
For voice resources the phone does not support out of the box:
| Event |
Arguments |
When |
gfx-phone:server:callVoice |
callId, a, b, joined |
Two parties of a call start / stop hearing each other (every pair of a conference call) |
gfx-phone:server:callMute |
callId, src, muted |
A party muted / unmuted |
gfx-phone:server:callSpeaker |
callId, src, on |
A party went on speaker / off |
gfx-phone:server:callRoute |
callId, src, route |
Where a party hears the call: buds, speaker, earpiece, off (left the call) |
AddEventHandler('gfx-phone:server:callVoice', function(callId, a, b, joined)
if joined then MyVoice.Link(a, b) else MyVoice.Unlink(a, b) end
end)
Server events to trigger
| Event |
Arguments |
Does |
gfx-phone:server:repair |
src |
Same as RepairPhone(src) |
Client events to send from the server
| Event |
Arguments |
Does |
gfx-phone:client:files:add |
{ id, kind = 'recording' \| 'document', name, text?, audio?, duration?, party? } |
Adds (or replaces, by id) a file in the player’s Files app - e.g. a call recording made by your voice server |
TriggerClientEvent('gfx-phone:client:files:add', src, { id = 'lease-42', kind = 'document', name = 'Lease contract', text = 'Apartment 4B, 30 days.' })
Client events to listen to
Use AddEventHandler on the client.
| Event |
When |
gfx-phone:client:signalChanged / wifiChanged / effectiveSignal / voiceQuality |
Signal, Wi-Fi or call quality changed |
gfx-phone:client:batteryDead |
The battery ran out |
gfx-phone:client:cracked / waterDamaged |
The phone was damaged |
gfx-phone:client:customAppsReady |
Register your custom app here |
gfx-phone:client:customAppState |
id, state - a custom app opened / came to front / went back / closed |
Client events to trigger
| Event |
Arguments |
Does |
gfx-phone:client:openApp |
appId, intent? |
Opens the phone straight on an app |