Requirements
| Requirement | Notes |
|---|---|
| Framework | QBCore, Qbox or ESX. |
| gfx-lib 1.7.2 or newer | The GFX Scripts bridge (framework, inventory, item metadata, notifications, admin checks). 1.7.0 still runs the phone. |
| Database | oxmysql (or another driver gfx-lib supports). |
| Inventory | Any inventory gfx-lib supports. With item metadata (ox, qb / ps / lj, qs, codem, tgiann, origen, core, ak47, aty…) every phone item is its own handset and SIM cards keep their numbers; other inventories get one handset per character. |
| Outbound HTTPS | The game server connects out to phone.gfxscripts.com for the web panel and licence checks. No open port, domain or certificate is needed on your side. |
| Fivemanage account (recommended) | Stores the photos and videos players take. Free tier available at fivemanage.com. Without it the camera cannot save photos. |
| GIPHY key (optional) | GIF search in Messages. |
Supported voice resources
Calls work with pma-voice, mumble-voip, SaltyChat and YaCA. The phone picks the one
that is running (Config.Calls.Voice = 'auto'), and the setup wizard shows which one it found.
Before you start
- Have the Tebex transaction id of your GFX Phone purchase at hand (
tbx-...). You use it to sign in to the web panel or to activate the full version in game. - Decide whether you will use the web panel, the in-game panel, or both. Both open the same panel; see Installation.
Next: Installation