Inventory Items

Item (default name) What it does Setting
phone The handset. With item metadata every phone item is its own phone (its own serial). Config.Device.PhoneItem
sim_card A SIM card with a phone number. Using it opens the SIM tray. Config.Sim.Item
phone_charger Charges the phone nearby. Config.Device charger
phone_powerbank Portable charging. Config.Device power bank
phone_waterproof_case Protects the phone from water. Config.Device
phone_case A protective case against cracks. Config.Device
lemonbuds Wireless earbuds for calls and music. Config.Device

The charger, power bank and cases are only needed when enabled. Item names can be changed in the setup wizard’s Phone & SIM items step or in Configuration.

Adding the items to your inventory

Your inventory What to do
QBCore + qb-inventory / ps-inventory / lj-inventory Nothing - added automatically on every start.
ESX with its own inventory (items table) Added to the table automatically; restart the server once so ESX loads them.
ox_inventory (also Qbox), qs-inventory, codem, tgiann and others These inventories only take items from their own file. The setup wizard shows a ready-to-paste block for your inventory’s item file (for example ox_inventory/data/items.lua, qs-inventory/shared/items.lua). Paste it, restart the inventory and press Re-check.

Item labels and descriptions follow your server language (Config.Locale).

Item images

Item images are not shipped yet. Add phone.png, sim_card.png and so on to your inventory’s image folder, or keep the ones it already has.

SIM tray

Using a SIM card item opens the phone with the SIM tray: the player drags the card into a slot. It is on when Config.Sim.TrayMinigame is on and Config.Sim.Slots is 1 or 2. Set it to false for “use = inserted”.