Inventory Items
| Item (default name) | What it does | Setting |
|---|---|---|
phone |
The handset. With item metadata every phone item is its own phone (its own serial). | Config.Device.PhoneItem |
sim_card |
A SIM card with a phone number. Using it opens the SIM tray. | Config.Sim.Item |
phone_charger |
Charges the phone nearby. | Config.Device charger |
phone_powerbank |
Portable charging. | Config.Device power bank |
phone_waterproof_case |
Protects the phone from water. | Config.Device |
phone_case |
A protective case against cracks. | Config.Device |
lemonbuds |
Wireless earbuds for calls and music. | Config.Device |
The charger, power bank and cases are only needed when enabled. Item names can be changed in the setup wizard’s Phone & SIM items step or in Configuration.
Adding the items to your inventory
| Your inventory | What to do |
|---|---|
| QBCore + qb-inventory / ps-inventory / lj-inventory | Nothing - added automatically on every start. |
ESX with its own inventory (items table) |
Added to the table automatically; restart the server once so ESX loads them. |
| ox_inventory (also Qbox), qs-inventory, codem, tgiann and others | These inventories only take items from their own file. The setup wizard shows a ready-to-paste block for your inventory’s item file (for example ox_inventory/data/items.lua, qs-inventory/shared/items.lua). Paste it, restart the inventory and press Re-check. |
Item labels and descriptions follow your server language (Config.Locale).
Item images
Item images are not shipped yet. Add phone.png, sim_card.png and so on to your inventory’s image
folder, or keep the ones it already has.
SIM tray
Using a SIM card item opens the phone with the SIM tray: the player drags the card into a slot. It is
on when Config.Sim.TrayMinigame is on and Config.Sim.Slots is 1 or 2. Set it to false for
“use = inserted”.